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  • DeadlineStudy Details:

    MA 1 Year Full Time; 2 Years Part-Time

Course Description

On this brave independent games programme focusing on game design, games find purchase in the creative arts to engage conversation, inspire personal expression and explore our world. This course will teach you how to use game design to develop aesthetic awareness, and create meaningful experiences. Students learn how to build compelling mechanics, craft innovative narratives, and develop immersive playable environments. Together, we will push games into new territories and intellectual domains.

This MA has several informal focus areas students can choose from:

  • Independent games design and development
  • Mixed reality (XR), playful experiences, and installation design
  • Games for change
  • Machine learning and game user experiences
  • Using Creative Coding and Physical Computing

Entry Requirements

You should have an undergraduate degree of at least upper second class standard with an interest in and capability for working in interdisciplinary contexts using technology. In exceptional circumstances, outstanding practitioners or individuals with strong commercial experience may be considered.

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Fees

For fees and funding options, please visit website to find out more

Programme Funding

Goldsmiths offers a range of financial support including postgraduate scholarships, bursaries and fee waivers. These are awarded based on a variety of criteria, for example academic achievements or personal circumstances.

Student Destinations

When you graduate, you can use game design in a wide range of fields both inside and outside the game industry, including independent games, XR studios, interactive film, advertising and media outlets, journalism, non-profits, education, design, and fine arts.

Module Details

Compulsory modules 

  • Approaches to Play 1 15 credits 
  • Approaches to Play 2 15 credits 
  • Final Project for MA Independent Games and Playable Experience Design 60 credits 

Option modules 

  • Introduction to Modelling and Animation 15 credits 
  • Data and Machine Learning for Creative Practice 15 credits 
  • Workshops in Creative Coding 1 15 credits 
  • Workshops in Creative Coding 2 15 credits 
  • 3D Virtual Environments and Animation 15 credits 
  • Entrepreneurial Modelling 30 credits 
  • Physical Computing 1 15 credits 
  • Narrative and Interactive Fiction 15 credits 
  • Introduction to Programming for Games 15 credits 
  • Advanced Programming for Games 15 credits 
  • Mixed Realities 15 credits 
  • Physical Computing 2 15 credits 
  • Advanced Programming for Games 15 credits 
  • History of Computer Games, Art and Animation 15 credits 
  • Introduction to Virtual Reality 15 credits 
  • Critical Social Media Practices 15 credits 
  • Computing the User Experience 15 credits 

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