This MA is tailored for people who want to start a career in the game industry. One of the only programmes in the UK taught by actual game developers, it will teach you game design, art & animation, and game programming, and has a strong focus on entrepreneurship and business.
As a fast-growing 150-billion-dollar business, the game industry offers countless professional opportunities. The MA Computer Games: Art & Design is right for you if you want to make game development a sustainable career and to work in this creative and rewarding industry.
This is also one of the only programmes taught by actual game developers, designers, and artists with years of experience in the game industry.
You should have (or expect to be awarded) an undergraduate degree of at least second class standard in a relevant/related subject, such as Game Design/Development, Art, Design, 3D Modelling, Animation or Computer Science.
You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level.
For fees and funding options, please visit website to find out more
Goldsmiths offers a range of financial support including postgraduate scholarships, bursaries and fee waivers. These are awarded based on a variety of criteria, for example academic achievements or personal circumstances.
As part of the MA, students may choose to do an internship with a games-related company. Over the years we worked closely with industry leaders and game studios to offer industry placements.
Many internships result in permanent positions, and almost 100% of our graduates find work four to five months after finishing the programme. Some have gone on to work in major studios like EA, Ubisoft, Sony, Creative Assembly, Microsoft, Cinesite, Framestore, Splash Damage, Rebellion Studios, Mediatonic, Frontier, Supermassive and Roll7, as well as getting funded for start-ups such as Terrardhard.
You will study five compulsory modules which will deepen your skills in games design, art, and animation, in addition to teaching you the fundamentals of game programming and entrepreneurship.
There are no exams on this programme. Every module is assessed via coursework only, which also gives you the unique chance to develop a portfolio
Compulsory modules
Introduction to Modelling and Animation 15 credits
Business and Practice 15 credits
Introduction to Programming for Games 15 credits
Game Design and Games Analytics 15 credits
Advanced Modelling and Animation 15 credits
Computer Games Final Project 60 credits
Optional modules
Approaches to Play 1 15 credits
Approaches to Play 2 15 credits
History of Computer Games, Art and Animation 15 credits
Narrative and Interactive Fiction 15 credits
Advanced Programming for Games 15 credits
Programming for Game Engines 15 credits
Mixed Realities 15 credits
Introduction to Virtual Reality 15 credits
Data and Machine Learning for Artistic Practice 15 credits
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