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MA Creative & Cultural Entrepreneurship: Computing Pathway

  • DeadlineStudy Details:

    MA 1 year full-time or 2 years part-time

Course Description

This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge.

The Computing (games and entertainment) Pathway of the MA Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Entry Requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject and/or high level professional experience in a discipline related to computing in the creative industries, including computer games, film/TV/video post-production, social media and the web, visualisation and computer graphics-based practices.

When applying, please specify your preferred pathway i.e. Computing (games and entertainment). You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme.

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Fees

For fees and funding options, please visit website to find out more

Programme Funding

Goldsmiths offers a range of financial support including postgraduate scholarships, bursaries and fee waivers. These are awarded based on a variety of criteria, for example academic achievements or personal circumstances.

Student Destinations

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a ‘product’ or ‘process’ arising from you own practice or to a form of ‘expertise’, ‘consultancy’ or ‘knowledge’.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Module Details

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Compulsory Modules

  • Theories of Capital 30 Credits
  • Entrepreneurial Modelling 30 credits
  • Project/Portfolio 60 credits
    or
  • Dissertation 60 credits

You will also pick one of the following modules.

  • Critical Social Media Practices 15 credits
    or
  • Industry Placement 30 credits

Option Modules

  • Data Visualisation and the Web 15 credits
  • Programming for Artists and Designers 15 credits
  • Workshops in Creative Coding 1 15 credits
  • Workshops in Creative Coding 2 15 credits
  • Critical Social Media Practices 15 credits
  • Computational Arts-based Research and Theory 30 credits

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