What happens when we design not in three dimensions but four? This radical, multidisciplinary Master's degree teaches students to understand and design performances and interactive experiences.
This programme welcomes students from an array of artistic and technical backgrounds to work with interactive technologies to consider objects, space, people, and systems as potential performers.
Throughout this programme, students gain advanced skills to design for performance and interaction, informed by multidisciplinary theories taken from architecture, performing arts, digital media, spatial interaction, anthropology, sociology, psychology, cybernetics, cognitive neuroscience, or aesthetics.
Structured to offer the widest scope for creativity, the programme facilitates and empowers students to find their own unique design vision, with an emphasis on prototyping, from interactive objects to staged events and performance architecture.
The programme is taught in UCL’s cutting-edge facilities at Here East, Queen Elizabeth Olympic Park - a space renowned as a hotbed for technological innovation and home to some of the UK’s leading performance and design companies. These world-class facilities provide an ideal space for the large-scale construction of installations, as well as for public events.
A minimum of a second-class UK degree in an appropriate subject or an overseas qualification of an equivalent standard. Applicants with extensive experience in the field may also be considered. A design/creative portfolio is also expected. Applicants will be asked to submit a portfolio of their design work once their completed application has been received, and should not send or upload work until it has been requested.
For fees and funding options, please visit website to find out more.
UCL offers a range of financial awards aimed at assisting both prospective and current students with their studies.
Careers in physical and virtual interaction design, the design of performance spaces, and the creation of performative events form one of the most vibrant parts of global design endeavour in the 21st century. They are also the subject of extensive academic research.
Compulsory modules
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