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MArch Cinematic and Videogame Architecture

  • DeadlineStudy Details:

    MArch 1 year full-time, 2 years part-time, up to 5 years flexible

Course Description

This programme offers students a unique opportunity to design innovative projects at the convergence of architecture, film and videogames.

Rapid advancements in digital technologies have brought the previously discrete fields of architecture, film and videogames closer than ever before. By employing innovative architectural design methods, students on the first programme of this kind in the UK will critically situate their work in relation to new developments in time-based digital technologies and the way these are shaping our culture, identity and politics.

Architecture has a long history of acting as an underlying structuring device for both film and videogames. From the construction of film sets to developments in film compositing techniques and innovations in computer graphics, the depiction of space has been a key challenge in arriving at our contemporary media landscape of film and videogames. In turn, the narrative and storytelling power of time-based and interactive media are reshaping not only how architecture is constructed and represented, but also how it is conceived and experienced.

The programme prepares students for the emerging futures of architectural design, developing skills also applicable to the film and game industries, and VR/AR environments. Supported by a world-leading team of tutors and visiting industry figures, students will learn innovative design techniques using film, animation and game engine software, becoming architectural storytellers and worldbuilders who engage with the key issues facing our world. Students will develop their own creative practice through design projects and theoretical writing, culminating in the production of a final project that demonstrates their unique research methods through a film, game or interactive environment.

Entry Requirements

Typically a minimum of a second-class UK degree in an appropriate subject or an overseas qualification of an equivalent standard or significant relevant industry experience (7+ years of employment). Applicants will be asked to provide a link to a portfolio of their design work once their completed application has been received, and should not send or upload work until it has been requested. Offers will be subject to an interview.

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Fees

For fees and funding options, please visit website to find out more

Programme Funding

UCL offers a range of financial awards aimed at assisting both prospective and current students with their studies.

Student Destinations

The Bartlett School of Architecture is recognised as one of the world's leading schools of architecture and graduates from our Master's programmes are highly sought after.  

Module Details

Compulsory modules

  • Introduction to Cinematic and Videogame Architecture
  • Advanced Cinematic and Videogame Architecture I
  • Advanced Cinematic and Videogame Architecture II
  • Critical Media Architecture
  • History, Theory and Practice of Cinematic and Videogame Architecture
  • Cinematic and Videogame Skills I
  • Cinematic and Videogame Skills II

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