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  • DeadlineStudy Details:

    MSc Full Time 12 months

Course Description

The course is an ideal launch pad if you want to enter the exciting world of creative technology. You’ll examine the ways digital technologies are changing the way we live our lives, exploring big data and looking at the relationship between products, the internet and the cloud.

You’ll learn how to develop socially relevant design responses to address these real world issues, challenging and creating conversations about the ways in which people and society interact with technologies.

This course is research-driven and interdisciplinary and you will be taught modules in both design and technology. You will collaborate with research scholars, and groups within the University, as well as with external organisations and creative practitioners.

Through this, you’ll develop new perspectives and frameworks on problem-solving, prototyping, design thinking, and making.

You’ll learn how to make highly resolved product prototypes, learning the tools and techniques for embedding technology into your products. You’ll also have access to the world class facilities Duncan of Jordanstone College of Art & Design has to offer, which include:

studio space

a general workshop

foundry

3D digital making facility equipped with laser cutters

3D printers

CNC milling machines

electronics workstations

Entry Requirements

Academic Entry requirements – Honours degree at 2.1 or above in a creative or technical discipline (e.g. product design, industrial design, textile design, jewellery design, engineering, architecture, computer science etc.), although applicants with other qualifications or relevant professional experience will also be considered.

Written work – Please provide a short (500 word) story about you and your interest in Product Design. Make it as personal as you want or use your imagination! We want to see how you write about the world.

You will need to upload a portfolio of design/technology work. We consider all creative work in the context of design and portfolios will almost always include some (but not necessarily all) of the following:

  • contextual research,
  • visual mapping techniques,
  • sketching,
  • drawing,
  • CAD rendering,
  • model making,
  • physical/digital prototypes,
  • finished artefacts and any other design related work.

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Fees

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Module Details

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