Advert
Advert

MFA Computational Arts

  • DeadlineStudy Details:

    2 years full-time, or 4 years part-time, or 3 years combined full-time and part-time

Masters Degree Description

Study a degree that develops your arts practice through the expressive world of creative computation. This Masters provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition.

  • This degree develops your arts practice through the expressive world of creative computation. Over two years (full-time) or four years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition that will explore the technological and cultural ramifications of computation.
  • You will learn the fundamentals of programming and how to apply this knowledge expressively. You will work with popular open source programming environments such as Processing, OpenFrameworks, P5.js and Arduino, and will learn how to program in languages such as Python and C++. 
  • Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles.
  • You will also study contextual modules on computational art and the socio-political effects of technology. These modules provide you with the historical foundations, frameworks, critical skills and confidence to express your ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking.
  • Through our masterclass series, we regularly invite world-class artists and curators to explain their work and engage in critical dialogue with the students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.
  • The Department of Computing has a wealth of specialist facilities and equipment for students to use. From digital studios to motion capture, and games labs to sonic media.

Entry Requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject.

You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level.

Find out more

Fees

See our website for fees

Student Destinations

The programme will equip you with a broad training in the use of creative computing systems that are currently most important in artistic, design and cultural practices and the creative industries, as well as technologies that are yet to emerge.

Module Details

Year 1 shares the same compulsory modules as our MA in Computational Arts programme.

Module title
Computational Arts-based Research and Theory 30 credits
Workshops in Creative Coding 1 15 credits
Workshops in Creative Coding 2 15 credits
Final Project in Computational Arts 60 credits
You’ll then take 60 credits worth of option modules from the indicative list of optional modules below.

Module title
Programming for Artists and Designers 15 credits
Computational Form and Process 15 credits
Advanced Audio-visual Processing 15 credits
Physical Computing 1 15 credits
Physical Computing 2 15 credits
Data and Machine Learning for Artistic Practice 15 credits
Hacking your creative practice 15 credits
Extended Reality for Creative Practice 15 credits
Special Topics in Programming for Performance and Installation 15 credits
Approaches to Play 1 15 credits
Approaches to Play 2 15 credits
Visual Game Development 15 credits
Game Development 15 credits
Motion Capture Techniques and Digital Embodiment 15 credits
Pervasive Gaming and Immersive Theatre 15 credits
Please note that the availability of optional modules depends on student demand and staff availability.

Year 2
In your second year, you will take the following compulsory modules.

Module title
Computational Arts Critical Studies 60 credits
Studio Practice – Computational Arts 90 credits
You will also take two 15-credit modules from a list approved annually by the department.

In year two, you will also be encouraged to audit other classes offered by the department that fit your research interests and further develop your technical skills. Subject to agreement from the respective tutor, you can also audit other classes across Goldsmiths as well as classes across most Universities that form the University of London.

Subject to availability you will also have access to all the technical facilities in the department in order to further develop your practice.

Find out more

Add to comparison

Learn more about Goldsmiths

Where is Goldsmiths?