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  • DeadlineStudy Details: MA 1 year 3 months full-time

Course Description

MA Visual Effects at London College of Communication is taught as a specialist subject within the broad and experimental visual practice of animated visual communication.

The course explores the theoretical and historical contexts that inform how audiences perceive reality and photorealism. You'll be introduced to a range of technical and conceptual approaches to VFX animation.

You’ll also explore technologies and processes by producing short-form animation across the VFX spectrum, to set briefs.

Real world studio lighting and camera workshops will provide a tangible foundation for the principles of virtual digital 3D VFX.

What to expect

As students on the course, you'll be encouraged to see yourself as a specialist in your field that can push the boundaries of what’s possible within the world of VFX animation.

You’ll develop high-end specialist skills underpinned by a breadth of technical knowledge.

Throughout the course, you will create unique media and immersive experiences, whilst developing your own distinct style. London is the home of world-leading practitioners in VFX; you will benefit from lectures and masterclasses from visiting directors, producers and cinematographers and have access to our TV studios.

You'll learn the principles of lighting and shot framing and how it works in practice as well as translating the properties of light, texture and lensing within the digital realm.

This course also supports progression to research at MPhil/PhD level, as well as to advanced self-directed practice.

Entry Requirements

An applicant will normally be considered for admission if they have achieved an educational level equivalent to an honours degree in either animation, illustration, visual communication, graphic design or closely related subject, and present a portfolio of moving-image work. However, we do not exclude candidates who have graduated from other less strongly aligned disciplines.

This educational level may be demonstrated by:

  • Honours degree (named above);
  • Possession of equivalent qualifications;
  • Prior experiential learning, the outcome of which can be demonstrated to be equivalent to formal qualifications otherwise required;
  • Or a combination of formal qualifications and experiential learning which, taken together, can be demonstrated to be equivalent to formal qualifications otherwise required.

APEL (Accreditation of Prior Learning)

Applicants who do not meet these course entry requirements may still be considered in exceptional cases. The course team will consider each application that demonstrates additional strengths and alternative evidence. This might, for example, be demonstrated by:

  • Related academic or work experience
  • The quality of the personal statement
  • A strong academic or other professional reference
  • OR a combination of these factors

Each application will be considered on its own merit but we cannot guarantee an offer in each case.

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Fees

For fees and funding information, please see website 

Module Details

Autumn, Term 1

  • VFX Fundamentals (40 credits)
    The course starts by teaching the past, present and future of VFX to give a thorough grounding in the sector, before moving on to equip you with the main skills, knowledge and processes required to create convincing VFX. This unit introduces you to the advanced technologies that make VFX possible and the processes behind digital image creation. You’ll explore technologies and processes by producing short-form animation across the VFX spectrum, to set briefs. Studio lighting and camera workshops will provide a tangible foundation for the principles of virtual digital 3D VFX.

Spring and Summer, Terms 2 and 3

  • Exploratory Practice (40 credits)
    This unit advances skills in rendering and composition tools, procedural effects such as fire and tornadoes, and how to build digital creatures and characters. CGI elements will be generated using one or more techniques covered in the unit (e.g. particle effects, procedural elements, fluids, etc.), before being integrated into the shot. You’ll develop a breadth of knowledge across different tools and media, whilst identifying a particular specialism that you wish to pursue in Term Three.
  • Collaborative Unit (20 credits) ​
    You will work with others in a team to complete all the requirements of the brief. The aim is to integrate complex CGI elements into the supplied footage seamlessly so it is difficult to distinguish these elements from the live action. The key is to demonstrate skills that will be recognised as those used in professional VFX production. This project will demonstrate your ability to select the correct the techniques from the range that you’ve studied. You’ll show how you can manage your time and resources to deliver a professional project to a given deadline.
  • Critical Practice (20 credits)
    This unit will introduce you to a range of key contextual and theoretical ideas that underpin moving image practice, enabling you to develop a methodological approach to the fundamental principles and the narrative structures at play in screen and immersive media. This unit will also help prepare you for the thesis by investigating the different perspectives with which to examine a subject including themes of sustainability, ethics, equality and diversity, and introducing advanced methodologies for conducting research.

Autumn, Term 4

  • Final Project: Theory and Practice (60 credits)
    You’ll take the knowledge, skills and experience from the first two phases of the course and bring this together in the production of a collaborative interdisciplinary or self-directed longer form project and associated theoretical piece of writing.
  • Element 1 - Practice: You’ll produce an ambitious VFX project that will demonstrate your in-depth critical awareness of the subject area, as well as your practical skills in production management.
  • Element 2 - Theory: this is an opportunity for you to demonstrate the depth of critical understanding of your field and to show that you can objectively analyse your own work or a complex theme relating to visual effects practice.

Your theory element can be either a: critical report that demonstrates the design and production process, discussing the decisions that have been made and placed in the context of current industry practice and research in the area, and reflecting on the process and final video to identify strengths and areas for improvement.

Or

thesis that explores a research question and explores your understanding of visual effects in a broader visual culture.

Find out more and apply

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