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  • DeadlineStudy Details:

    MA/MSc full-time

Course Description

Gamer Camp: Pro (which includes both MA and MSc Video Games Development course) has been created in partnership with the likes of Sony Computer Entertainment Europe, Codemasters, Rare and Exient.

We aim to help you become the perfect recruit for development studios within the game industry, uniquely combining professional, multidisciplinary game development practice with the latest industry insights and tools.

Our postgraduate course is a winning formula. With mentoring from industry veterans and support from leading game development teams, our graduates are prepared for success. Recent graduates are employed by companies including; Creative Assembly, Ubisoft, Lab42, Pixel Toys, Rockstar, Flix Interactive, Codemasters and other developers.

What’s covered in this course?

On Gamer Camp: Pro, you’ll eat, sleep and breathe game development, receiving intensive tuition from industry pros with experience at big-name developers like Travelers Tales, Electronic Arts and Codemasters.

The course was developed in partnership with the industry to provide a ‘finishing school’ that produces work-ready graduates with the practical skills they need to be successful. Many companies recruit directly from the course, giving you access to jobs that you would not come across elsewhere.

You will get specialist skills training, mentoring and support from leading game developers, the chance to develop a working game that can be published, and experience every stage of the game development cycle. You will receive real game briefs, training and mentoring from industry partners such as Sony Computer Entertainment Europe, Exient, Rare and Codemasters.

Working in teams in your own game development studio at NTI Birmingham, you will be provided with all the software you need for the duration of the course. You will create a fully working game for a series of platforms, culminating in the development of a working PlayStation4 game prototype for Sony Computer Entertainment Europe.

Entry Requirements

Programming applicants should have, and be able to demonstrate:
  • Object-orientated programming skills, preferably C++
  • Experience working with Windows, Mac OS or Linux API’s
  • Degree in computer science, mathematics, physics or related discipline is desired but not essential
  • We’d like to see a real-time demo and its source code
What we’re looking for from your demo
  • We want to see an interactive demo that is representative of your best work
  • We’d like to see both a finished executable and source code in order to help us make our decision
  • In an ideal world we’re looking for a sensibly structured object oriented architecture
  • Clean, clear, well laid out code that is easy to follow
  • Appropriately documented by use of comments
  • This is in your best interest after all; the easier it is for us to see how good you are, the easier it is for us to be confident in your abilities
Don’t have a demo?
  • Your demo doesn’t necessarily need to be earth-shatteringly clever or innovative – we just want to see a real time interactive demo that you’ve written yourself using C++
  • If you’re stuck for inspiration, why not make a clone of a simple retro arcade game – for example breakout, or Space Invaders
  • We suggest using the free and open source game library Cocos2dX
Games artist applicants should have, and be able to demonstrate:
  • Ability to draw (eg character design, environment design, concept boards)
  • 2D and ideally 3D design skills
  • Animation skills
  • Degree in art, design, graphic, visual communications, animation or related discipline is desired but not essential

Find out more

Fees

For fees and funding options, please visit website to find out more

Programme Funding

There are various funding options, including loans, scholarships and bursaries.

Student Destinations

The Gamer Camp: Pro courses directly answer the industry call for “T-skilled” workers in the creative media industry, (Skillset. Strategic Skills Assessment for the Creative Media Industry, London. 2009: 20). Here, professional employability is defined by proficiency across disciplines and specialist expertise within them.

With this skillset, the programme’s graduates have an advantage and are often employed by industry soon after finishing the course.

Typically, Gamer Camp: Pro graduates at work are delivering professional game content in either AAA or indie game development studios. Here, their choice of MA or MSc award, their final Masters-by-Practice project and continuing specialist professional development will have directed them towards their end career goal:

  • MSc graduates are C++ programming specialists and the course will have helped shape their core discipline within this field.  Whether that be tools, graphics, physics or framework, each programmer will have the skills necessary to work within the highly competitive game development industry.
  • MA graduates as art specialists are frequently employed within a multitude of industry-specific roles.  These range from concept, environment, character and GUI artist positions. The course ensures that each art student focuses on a core art discipline, which ensures they are ready to work within the highly competitive game development industry.

Module Details

Please visit website for details

Find out more and apply

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