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    MA 1 year full time 2 years part time

Course Description

The MA Games Enterprise is an innovative course that will give you the opportunity to develop design, production and enterprise skills. It builds upon the existing successful teaching at undergraduate degree level within this subject area that has produced award-winning game developers, SMEs, artists and designers.

The Games Enterprise course is aimed at those who wish to expand their existing skills and develop their practice within an environment that functions as a small development company, but who also wishes to tailor their learning to their own specialism.

Using proven industry simulation techniques and collaborative practices, this course emulates team-based activity as used within the industry. As part of the gaming course you will develop a game project that has robust documentation, detailed business strategy and, of course, a game to be proud of. See student and graduate work at our USW Games blog and follow us @USWgames

Entry Requirements

An Honours degree in a related field and/or substantial professional experience in a related field.

You will be expected to have some experience of design, development and production processes, such as asset production, level design, programming or enterprise/production activity. You will be interviewed and expected to bring along a portfolio of work

Equivalent accredited international qualifications are acceptable. International students need to supply a CD or DVD of their work, or a link to their personal website, to evidence their ability. Commitment to study will be considered. Where possible, video-conferencing, Skype or other communication will be used to contact you.

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Fees

Information on tuition fees is available on our Home and EU/International fees pages.

Student Destinations

Successful graduates will be in a position to apply for roles within games development and also have the skills and knowledge to be able to set up their own start-up companies.

Module Details

Selection of modules include:

  • Design and Aesthetics
  • Technology and Engine
  • Creative and Cultural Entrepreneurship
  • Contexts and Market
  • Playtesting, Prototyping and Evaluation
  • Major Project

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