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  • DeadlineStudy Details: MA 1 year 3 months full-time

Course Description

In an era of unparalleled opportunities for skilled visual players and sequential image-makers, you will create, explore and play with 3D digital technologies and develop a specialist personal practice.

The animation industry is rapidly evolving, with new developments in real-time animation and immersive digital world-building.

Through experimentation and learning of advanced technical skills, you’ll instigate innovative approaches driven by critical understanding and self-reflection.

During the course, you’ll create 3D computer animation sequences and assets, both individually and as part of creative teams comprising students from different media disciplines.

Collaborative work forms an important part of the course philosophy and you'll work with external industry partners as well as other courses within LCC such as MA Games Design, MA Illustration and Visual Media, MA Visual Effects and MA Animation.

The course curriculum covers to two main areas:

  • ​Animation for Film and Motion Graphics - In this area, you'll learn the skills to be a specialist in the latest technologies within animation, lighting and compositing. Building on the principles of animation, cinematography and film language, you’ll explore filmic storytelling and characterisation within short animated sequences, motion graphics and/or short films.
  • Animation for Games and Immersive Storytelling - You’ll learn specialist 3D animation techniques such as real-time animation, environment design, interactive design and 360° storytelling.

Entry Requirements

An applicant will normally be considered for admission if they have achieved an educational level equivalent to an honours degree in either animation, illustration, visual communication, graphic design or closely related subject, and present a portfolio of moving-image work. However, we do not exclude candidates who have graduated from other less strongly aligned disciplines.

This educational level may be demonstrated by:

  • Honours degree (named above);
  • Possession of equivalent qualifications;
  • Prior experiential learning, the outcome of which can be demonstrated to be equivalent to formal qualifications otherwise required;
  • Or a combination of formal qualifications and experiential learning which, taken together, can be demonstrated to be equivalent to formal qualifications otherwise required.

APEL (Accreditation of Prior Learning)

Applicants who do not meet these course entry requirements may still be considered in exceptional cases. The course team will consider each application that demonstrates additional strengths and alternative evidence. This might, for example, be demonstrated by:

  • Related academic or work experience
  • The quality of the personal statement
  • A strong academic or other professional reference
  • OR a combination of these factors

Each application will be considered on its own merit but we cannot guarantee an offer in each case.

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Fees

For fees and funding information, please see website 

Student Destinations

Careers include:

  • Visual Effects/Animation Runner
  • Junior Matchmove Artist
  • Junior Animator for Games/Film/TV
  • Junior Layout Artist
  • Junior Previs Animator/Shot Creator

Module Details

Autumn, Term 1

3D Computer Animation Fundamentals (40 credits)
Design for Animation, Narrative Structures and Film Language (20 Credits)

In Term 1, you will explore a range of both technical and conceptual approaches to 3D computer animation and real-time motion graphics.

Work will explore technologies and processes by producing short-form animation across the 3D computer animation spectrum to set briefs.

You'll also engage in a programme of theoretical seminars that explore the cinematic and interactive underpinning of this practice.

This phase is the technical and conceptual basis for the subsequent phases of the course.

Spring and Summer, Terms 2 and 3

Advanced and Experimental 3D Computer Animation Techniques (40 credits)

Collaborative Unit (20 Credits)

In Terms 2 and 3, you will engage in experimental 3D computer animation processes and practice, developing your distinct visual voice.

This is underpinned by a critical study that will significantly expand your understanding of what themes animation can address in a critical context and across interdisciplinary fields.

You will experiment widely across a technical programme introducing you to various 3D computer animation techniques.

These techniques focus on pushing the boundary of what 3D computer animation can deliver, exploring formats from flat screen to AR and VR, and potential interactive approaches and games.

Autumn, Term 4

Final Major Project and Thesis (60 Credits)

In Term 4, you will use the knowledge, skills and experience gained on the course so far, and synthesise these through the production of a collaborative interdisciplinary or self-directed longer final major project and associated thesis.

The thesis is a 5000-word reflective report should show that the design and production processes carried out in your final major project exhibit the required characteristics for a Masters degree.

It should discuss the decisions that have been made and placed in the context of current industry practice and research in the area and reflect on the process and the final multimedia content to identify its strengths and weaknesses.

It is an opportunity for you to demonstrate the depth of critical understanding of your field and to show that you can objectively analyse your own work.

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